Free AIA: Math is Fun! — A Multi-Language Kids' Math App In Kodular 2026

Hello everyone! Welcome back to Kodular Free AIA. Today we're sharing Math is Fun!, a colorful, beginner-friendly math app for kids, built entirely in Kodular Creator. It combines a multi-language welcome screen, a mode-select menu, and two working mini-games — a bear-counting quiz and a shape-matching quiz — all using nothing but Kodular's built-in Blocks. As always, the full AIA file is free to download at the end of this article.

This app is perfect if you're learning how to structure a multi-screen Kodular project, use global variables, or build simple quiz-style logic with if/then/else blocks and Notifier alerts.

Features

  • Multi-language welcome screen — kids (or parents) pick their preferred language — Kannada, Marathi, Hindi, or English — from four bright, rounded buttons on the very first screen.
  • Simple Modes menu — a clean 2×2 grid lets the user jump straight into Count, Match, Pattern, or Settings.
  • Count mode — "How many bears?" — a row of bear emojis is shown on screen and the child taps the button with the correct count out of four options.
  • Match mode — "Match shape with its name" — eight labels are arranged in a grid: four show a shape emoji + name (Square, Star, Triangle, Circle) and four show just a shape name to match against. Tapping builds a match and the app checks it instantly.
  • Instant feedback — both games use Notifier1.ShowAlert to tell the child right away whether their answer was correct.
  • Centered, kid-friendly layout — every screen uses centered alignment so headings, emoji, and buttons sit in the middle of the phone screen instead of hugging the left edge.

How It Works

Screen1 (Language Select) Four language buttons sit inside a 2×2 Table_Arrangement, with the screen's AlignHorizontal set to Center so the whole block sits in the middle of the display.

Count

  • A Label shows a row of bear emojis (🐻🐻🐻🐻).
  • Four answer buttons are arranged in a Table_Arrangement, each with a different number.
  • When a button is tapped, its click handler checks whether the number matches the actual bear count, then calls Notifier1.ShowAlert with a "Correct!" or "Try again!" style message.

Match

  • A global variable, selectedShape, stores whatever shape name the child taps first.
  • Tapping one of the "shape + emoji" labels (Square, Star, Triangle, Circle) sets selectedShape to that shape.
  • Tapping one of the plain-text labels runs an if/then/else block that uses contains() to check whether the label's text matches selectedShape, then shows a Notifier1.ShowAlert confirming a match or a miss.
  • All eight labels live inside one Table_Arrangement (2 columns × 4 rows) so the grid lines up perfectly.

Modes

  • A single Table_Arrangement (2×2) holds the four mode buttons — Count, Match, Pattern, Settings — so they render as one uniform grid instead of separate stacked buttons.

Design

This build went through a full alignment and polish pass so every screen looks intentional, not like a rough prototype:

  • Every screen's AlignHorizontal set to Center, so content never sits stuck to the left edge
  • Headings and instructional labels centered with TextAlignment: Center
  • All quiz/answer elements correctly nested inside their Table_Arrangement so they form clean, even grids
  • Bright, distinct button colors per option (green, teal, pink, orange) to make each choice easy to tell apart at a glance
  • Large, bold fonts sized for small hands and young readers

Database & Extensions

  • Database: None — this app doesn't need to save data, so there's no TinyDB, Firebase, or cloud storage involved
  • Extensions: None — built entirely with Kodular's default components and Blocks
  • Components used: Screen, Label, Button, Table Arrangement, Notifier

Tips To Extend This App

  1. Add a score counter label that tracks correct answers across both Count and Match modes.
  2. Wire up the Pattern and Settings buttons on the Modes screen — Pattern could be a "what comes next" sequence game, and Settings could hold a language switcher or sound toggle.
  3. Add sound effects (a cheer for correct, a gentle buzz for incorrect) using the Player or Sound component.
  4. Save high scores with TinyDB so progress persists between sessions.
  5. Add more Count levels by randomizing the bear count and the four answer choices each time the screen opens.
  6. Use the language chosen on Screen1 to actually translate the labels on Count and Match, tying the welcome screen into the rest of the app.

Download Free AIA

The complete .aia source file for Math is Fun! is free to download — grab it, open it in Kodular Creator, and customize it for your own kids' app or learning project.

Download Free AIA:

The complete .aia source file for this Student Attendance App is free to download, including the full Blocks logic for the Present/Absent count feature described above.

Download

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Tags

Kodular Free AIA Math is Fun Kids App Kodular Tutorial No-Code App App Inventor Educational App 2026

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